So, if you give them more right out the gate, well then they can at least see that you're thinking of every possible angle, every possible way, this idea can go and then that way you give them choice. I wonder if he or she explored this idea, and then that's why they'll make you do them more. They're always gonna make you refine it, cuz they always want to test you to make sure and see you know what, I wonder if he or she can can do it better. They want to make sure that just in case that you didn't have a better idea, they're always gonna make you do it one more time, two more times. Most of the time studios and clients pay you for your ideas and they want you to draw out anything in there that you can think of even if you think it's not even gonna work, even if you think it's gonna be a lame idea, they just want to see it just to make sure. If you can do a multiple paintings in five hours, than you're much faster than I am, but for the most part, you want to give them ideas. So, we look at next thing, is it's about ideas, not an idea and so, the one thing is that usually when you give someone one five hour painting, usually you only give them one, unless you're super fast. We want to be efficient, we want to be able to communicate our ideas as effectively as possible. Well, then you wasted a lot of time and you wasted the studio's time and money and so, thumbnail sketches for environments, all that stuff is really about cost efficiency as well. So if they don't like it well then doesn't matter, because you only wasted five minutes, as opposed to doing a five hour painting and your boss doesn't like it, your client doesn't like it. Well then you've only wasted a couple of hours and that way you have more variety to give to your client, to give to your boss. As opposed to doing maybe ten or maybe even, five or 10, 15 drawings in five minutes. It's very risky to do a five hour painting in an eight hour day, and the boss doesn't like it. Well, in a typical eight hour workday, sometimes you have to work on multiple projects, you have to do multiple ideas. Another thing that makes it really, really important on why we do them is the time versus cost. So, that's why we do warm-up sketches or thumbnail sketches is what you can call them. So, warming up the brain, just like you warm up the body when you exercise, you still have to warm the brain too. All those things help us get in that mood to create environment sketches. So, this helps those doing little studies, doing little drawings, little thumbnail sketches of environments. You want to warm the brain up for creativity. Just like anything, like sports, if you were to play basketball, and you had to play a basketball game, you'd probably want to stretch first, and warm up, take a few shots, get the brain going, get the brain kind of thinking about the idea of basketball. And so why do we do them? Well, thumbnail sketching, or you can call them rough sketches, it helps warm up the brain. Do five hour painting, hit it right, the director loves it, the client loves it, but in reality, more times than not, you will never hit the painting right the first time, there will always be feedback. Some people can nail out a painting and do it right the first time. So, why do we do them? So, some people always ask me, hey Kalen why do I have to do a small sketch? If I know what I want to do in my head, why don't I just go and do the full painting right now? It saves time, right? Well, that is very well true. Talk about where they come from, how do they work, and some of the the benefits on why we do them in the industry today. So, before we get into the actual drawing and painting of our thumbnail sketches, I want to talk about briefly just the theory of thumbnail sketches.
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